Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. 7 Entrench 3/12 No. Aug 31, 2021. Slay the Spire on the other hand is a battle simulator -- a series of fights until you win. If you have drafted a good deck, and have useful relics, you should be able to outblock them and deal damage with body slams. First turn of the round. When Upgraded, Dark Embrace costs 1 Energy instead of 2. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. This was just a weird, very clear issue. hey! I did see some other posts about Spot Weakness bugs. Shrug it Off is the best Ironclad card IMO. I think they work well for each class, since Ironclad tends to be low on card draw while Silent tends to be low on strong attacks. Enemy has attack numbers above. ago. 159. As a Common card, it can be found as a reward after combats. My STR went from from 3 -> 6. But the card stats are impressive: 14 damage for 0 energy let the card rank higher on lower ascension. I then applied. What we think of Twin Strike. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. As most Exhausting cards, it's good in an Exhaust deck. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack. Daily Discussion/Debate #97: Fiend Fire. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. As a Common card, it can be found as a reward after combats. Damage from multiple. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. I played Spot Weakness. The issue is avoiding damage is the entire point of Slay the Spire, so you're immediately missing the point by even glancing at this archtype. It’s super time consuming to go for that specific build, since I usually don’t know if I’ll have Barricade until after Act 1. Combine these with an upgraded Limit Break and you should be. Most ironclad builds have at least some strength gain though. Corpse Explosion is a Green attack card in Slay the Spire. 2 Energy | Deal 14 damage. For me it'd be between fusion hammer and pyramid. 3. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. Cards that combine drawing cards with discarding for better cycling. Upgrade Changes Shivs to upgraded Shivs. Disarm is a Skill card for the Ironclad. Spot Weakness) It also reduces the ratio of card draw in a similar way. I then applied. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. (3 times max) Limit Break Ironclad Rare Skill. Natural_Stop_3939. After dealing 6 damage, a second Anger appears in the Discard pile. The. More posts you may like. Join. As a Common card, it can be found as a reward after combats. 9. If you are past Floor 4 and haven't seen any of the cards above, try to at least get one of the cards below before fighting any elites:Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. And later on in the run, when scaling becomes more important and frontloaded damage falls off in usefulness, you stop playing it in favor of the other cards that you draw, just as you do with Carnage. Place a card from your discard pile on top of your draw pile. If the selected enemy's attack has some extra. Deal 14 damage. Find it here: Advertisement Slay the Spire Wiki 490 pages Explore navigation Gamepedia in: Pages with broken file links, Skill cards, Red cards, and 2 more Spot Weakness Sign in. Inflame, Body Slam, Rampage, Heavy Blade, Headbutt, Iron Wave, Uppercut, Spot Weakness, and Twin Strike. Slay the spire is a game about learning the cards/strategies, being efficient with what you add to your deck and learning the enemy patterns. He wanted to be the strongest in his clan, so along with giving him some powers, the demon killed everyone in his clan, leaving him as the only survivor and therefore the strongest. But since I also was interedes in how cards got changed, I have seen the old version. A. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Deceive Reality. Immolate is a great example of imbalance in game design. No. Faster cycling to replay spot weakness, reaching spot weakness earlier to begin with, discounted echo form. Sword Boomerang Ironclad Common Attack. Snecko Eye: Worth building around in advance. Deal 6 (8) damage to ALL enemies. Weak creatures deal 25% less damage with Attacks. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. This can give you a lot more survivability in the long run. With strength plus heavy draw. Freighnos • 4 yr. Spot Weakness gives you 3(4) strength. 834. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. I know gfte does and I think maybe spot weakness, but not p-wail. and the cards that synergise with them. Add a Comment. Another reason is that ironclad decks do not require much energy to function well. But yeah, both the 3 strikes and the Spot + 2 Strikes are viable here. Upon upgrade, the Weak effect is applied for one more turn. Looking back on my runs, from ascension 15 and up, all decks had some form of exponential strength or barricade. It can have combo with dual wield, but they do not often come in the same turn. 2. I played Spot Weakness. nob, probably worse vs lagavulin, and better vs sentries. Daily Discussion/Debate #10: Dodge and Roll. This was just a weird, very clear issue. It's kind of like removing 2 cards, with upside of card selection, and hand size for cards like [ [Fiend Fire]] and downside of turning off [ [Pommel Strike]] etc, and Time Eater/Beat of Death/Hex. Energy relic and non energy relic usually work as same in all fights. Spot Weakness is a Red skill card in Slay the Spire. Exhaust. Day 1 Patch Dropkick, Fire Breathing, and Shockwave portraits weren't. 5) Max HP +14 (either lose 50% of current HP, or get a curse) - I would maybe take it for the HP, but not for the curse. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. Demon Form gives you 2(3) strength every turn, but it's not a great hallway card because it's slow. With Snecko Skull, 1 additional Poison will be added during the transfer. As a Common card, it can be found as a reward after combats. Here's the step by step: 1- First, play Rushdown to apply its effects on this turn/fight. Spot Weakness too overpowered against Inflame. I almost forgot this was even a card before I was looking for cards for the poll and saw it. It costed 1, and you picked 1 card in the hand to exhaust. The Ironclad sold his soul in a trade with a demon for power. Watcher Cards. I literally have no idea. I very rarely pick this card personally. Juggernaut ++ - Adds 1 Dexterity on use. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. upgrade all cards and receive Mark of the Bloom (Relic), 3. ago Perfected Strike Ironclad Common Attack 2 Energy | Deal 6 damage. Slay the Spire Indie game Role-playing video game. Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. Ironclad, Defect with self repair, Watcher because. hey! I did see some other posts about Spot Weakness bugs. Effect: Deal 6 damage. It also shares the weakness of many powers, in that playing it does not benefit you until the next turn. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. Introducing the new SpireSpy. For ironclad, the most straight-forward ways are: Strength scaling (Demon Form, Spot Weakness, Inflame, Limit Break) + Any multi attack cards (Sword Boomerang, Twin Strike, Pummel) or Heavy Blade. Backflip ++ - Adds 2 temporary Dexterity on use, before giving Armor. The power status symbol looks like a spiked shell from Mario Kart. All 4 Ironclad strategies described below are powerful if done correctly. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Add a Burn into your discard pile. Spot Weakness, then Strike, 2x Anger, Bash, next turn 3x Strike for lethal. It applies 1 turn of Weak to every enemy, then Exhausts. If your IC isn’t ramping to at least 3 str, it’s going to be very tough to win anyways. inflame is just too fair of a card to justify spending mana on, and there are better ways to scale your strength like flex and spot weakness. Heavy Blade Ironclad Common Attack. The upgrade is good but it can wait if you have high priority ones first. Between mutagenic. Ironclad still have other forms of draw. Select cards that work together to efficiently dispatch foes and reach the top. Damage output definitely isn’t his weakness, but rather consistent block mitigation in late game that be challenging. Share Save No views 1 minute ago Game : Slay the Spire Character : Ironclad Ascension : 20 Slay the Spire is developed and published by Mega Crit Games. Upon upgrade, the amount of Weak and Vulnerable granted increases by 2. Feel No Pain Ironclad Uncommon Power (100% sure) 1 Energy | Whenever a card is Exhausted, gain 3 (4) Block. She is a monk that utilizes the effects of her different stances to. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. What we think of Twin Strike. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. That's it. Members OnlineDemon form is a nooby card disguised in gold letters imo because. slay the spire is not meant to be a game where we design a deck before beginning, it is meant to be a game where we adapt to what we discover. A deck without one of these two methods seems to lose steam as the fights get longer. Act 1: You should be choosing riskier paths (at least 2 elite fights) to pick up relics and stronger. Stunning-Equipment32. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. Enemy has attack numbers above. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. Cleave is an Attack card for the Ironclad. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. This card is just the Common version of Carnage. It provides more strength than Inflame, but it's less reliable - the enemy has to be attacking. hey! I did see some other posts about Spot Weakness bugs. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Reaper must be used in a strength build. Community content is available under CC BY-NC-SA unless otherwise noted. But. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. so one of the biggest things you need to think about is how you're going to make sure you're actually stronger on turn 5. Strength affects Heavy Blade 3 (5) times. Spot Weakness. • 7 mo. I then applied. Discard build key cards: Tactician or Reflex. It costed 1, and you picked 1 card in the hand to exhaust. Glad we did the offensive play yesterday!Spot Weakness ++ - Applies 1 Weak. Slay the Spire. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. The moment you pick up any other AoE card, you don't want to pick Cleave up anymore, in 9/10 cases. It Exhausts every card in-hand which isn't an Attack, then deals 16 damage. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. chris_eagle. Mind the cost 2 before choosing it for your deck though. This was just a weird, very clear issue. Upon upgrade, it upgrades EVERY card in your hand instead of just one. Effect+: Deal 8 damage. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. 2 Energy: Deal 21 (28) damage to ALL enemies. if. I took corruption + dark embrace and found myself unable to do much damage or block. Defrag completely changes the viability of the Defect's channeled orbs so it's. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. Whenever an enemy dies, transfer any Poison it has to a random enemy. Draw 2 cards. So really depends on if you want to deal with the Mystics buffs while you're killing the Cent who sometimes uses guard, or if you want to glass the Mystic before dealing with an angry Cent. Ironclad has a few options. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Getting Immolate isn't an instant win, but it's going to feel great every time. For those of you who have never messed with mods in Slay the Spire, I highly, highly recommend Downfall. As a Common card, it can be found as a reward after combats. If you get a broken rare like Corruption or Feed then pick it, but it's pointless to draft cards expecting a specific rare to appear. This was just a weird, very clear issue. My STR went from from 3 -> 6. It's slow but if you get it from the Act 1 boss or early in act 2 you don't have to clog your deck as much with other sources of strength like flex, spot weakness, and inflame. Weekly Patch 21: Channel Lightning Reckless Charge card is now Uncommon. Daily Discussion/Debate #103: Carnage. I don't pick this card up too often, but it has its uses. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. It deals (14 + 3*Strength) damage. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. So with that effect, the. However, in my experience it hasn’t been that great. Apply 3 Weak. A Thousand Cuts is weak even in a deck optimized for it. Update History []. Poisoned Stab ++ - Applies 1 Vulnerable. Call me with up to 10 [ [ name ]], where. Strength Stacking. Turns out vulnerability and general exhaust synergy is enough to win the game and does so with far more consistency due to its ability to draw through your. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. However, its high energy cost means you can not put up a defense without some additional source of. Ironclad generally struggles to generate block more than the others. I agree, Lagavulin is my nightmare on base difficulty. ::SA-1. Either is fine. This damage cannot be blocked. 2 Energy | Exhaust all non-Attack cards in your hand. Thanks in advance. When the enemy dies, deal damage to ALL enemies equal to its max HP. The Boot Common Relic. Upon upgrade, it attacks one more time. So with that effect, the. Limit break is your best friend. Upgrade a(ALL) card(s) in your hand for the rest of combat. Weak does not affect Poison or Thorns damage; it. I don't usually run exhaust decks with the Ironclad, but this card is just fantastic on them. This was just a weird, very clear issue. This was just a weird, very clear issue. I then applied. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. But since I also was interedes in how cards got changed, I have seen the old version. Deal 16 (20) damage. Another reason is that ironclad decks do not require much energy to function well. hey! I did see some other posts about Spot Weakness bugs. I then applied. Flex shines in pyramid decks, but I would probably want a spot weakness instead. hey! I did see some other posts about Spot Weakness bugs. Seeing Red is a Skill card for the Ironclad. r/slaythespire • Daily Slay the Spire. Generally I prioritize Act 1 Elites quite highly; I average ~2. Once you pickup Corruption, skills become much more valuable so you should end up taking more than you usually. My STR went from from 3 -> 6. But usually it is quite bad. Each target is picked randomly from live targets for each attack. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make status-producing cards more worthwhile, plus. I've only drafted this card twice. While intimidate can be good once you have a lot of multi-hits or things that hit all enemies like cleave, being able to snag a card from discard is extremely powerful and can really help set up your next turn. Exhaust. Many bosses have a predictable sequence and being able to Headbutt into the following turn with the perfect card for the situation whether it is a high defense card or an overwhelming single target or AoE damage card is a godsend for. Sword Boomerang is an Attack card for the Ironclad. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. First turn of the round. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. Slay-by-Comment Season 2 Day 41: I considered just taking them, but then I’d have to throw myself in Claw Jail. . Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. This was just a weird, very clear issue. Since this is rogue-like and we have to work with what we get, I do end up picking this sometime. 4. As most Exhausting cards, it's good in an Exhaust deck. In exchange, inflame is the most consistent strength card in the game and will always give you a nice bump in str for 1 energy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Deal 6 damage. 0: The Watcher Fixed Armaments card not updating descriptions of upgraded cards. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. For the rest of the combat, Exhausting a card immediately applies Block. Here are the instructions how to enable JavaScript in your web browser. Introduction. This is a Silver trophy. Together in Spire Amazing multiplayer mod to play co-op with friends and strangers all through steam. hey! I did see some other posts about Spot Weakness bugs. Pyramid decks for ironclad tend to not have energy problems since you got sentinel, bloodletting, seeing red and offering. So with that effect, the. The Watcher is the newest character added to Slay the Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Burst has a decent chance to double an Adrenaline+, which is really good. Members Online. Demon Form or Spot Weakness, then add an upgraded Limit Break and Inflame on top of that. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Join. Using it stops Block from expiring for the rest of the combat encounter. I then applied. Oh and start with meows lament of course. First turn of the round. Admittedly, this build can be a bit tougher to use to its full potential, so this is more suggested for those who are pros with Slay The Spire. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. I guess that's why you've got the choice: J. How much block do you think is necessary in a strength-focused deck (e. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. I love this card. A great source of passive block, Metallicize can help in staying well-defended. And poisoning. I played Spot Weakness. Without Innate it's very 'meh', but since you can guarantee having it on turn 1, it's actually quite powerful. It costed 1, and you picked 1 card in the hand to exhaust. Can be upgraded any number of times. My STR went from from 3 -> 6. I played Spot Weakness. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. r/slaythespire. Gain 5 Block. but has a lot of depth to it. Ironclad Pain build. Find it here:. Instead prioritise question marks. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). That with Medical Kit solves every fight. Spot weakness is a decent source of instant strength and its conditions are easily met. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. 3. Blind: Apply 2 weak (to all enemies). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Upon upgrade, it deals 2 more damage per turn. 7 Twin Strike 3/12 No. More Fandoms. Ironclad Card Tier List is based on different opinions, combined. I always wondered why Immolate card got that name. plznotagaindad • Ascension 20 • 8 min. Barricade is a Rare Power card for the Ironclad. I then applied. You can get this trophy by combining the previously mentioned card with Spot Weakness [Skill: If the enemy intends to attack, gain 3 Strength] and/or Demon form [Power: At the start of your. I think I'm strong enough to get a lot of value out of feed, but if that's the case then I'm also strong enough for. 75 terms. Upon upgrade, it attacks one more time. hey! I did see some other posts about Spot Weakness bugs. My STR went from from 3 -> 6. Offensively, strength gain is Ironclad's main way of dealing enough damage before the Heart damage scales too quickly and kills you. It costed 1, and you picked 1 card in the hand to exhaust. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. If I. Enemy has attack numbers above. Other Quizlet sets. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. There is more wiggle room on this than you might think. Storm of Steel is a rare Green skill card in Slay the Spire. Reaper is a Rare Attack card for the Ironclad. Ironclad doesn't have much of it so it's nice to work into your deck. Repeatable stuff is the most valuable in terms of total energy saved, but 3 mana powers should also be upgraded just to make them less awkward to play. But this sort of havoc just isn't sustainable. The Silent is from a group of hunters that undergo a rite of passage at some point. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Juggernaut Ironclad Rare Power. And yeah, Go for the Eyes is a lot better than Spot Weakness, especially since Defect can get the cards he wants. EpicElf42 • 6 yr. With heavy draw, with strength. But since I also was interedes in how cards got changed, I have seen the old version. When the player is Weakened, they deal 25% less damage with Attacks. r/slaythespire • Daily Slay the Spire Discussion (248/696): Fire Breathing. Not that it is.